Well, I'm looking foward to see you guys again in January.
Here is a summary of my project for the Intensive, enjoy.
Dimensional Light
This project explores the concept of contrast between the light as a tri-dimensional volume and light as a two-dimensional object. The tridimensional light fills the space, defines an area; on the other hand, just like electronics the two-dimensional light stays on the surface as it diffuses onto the air.
Site
Walking around Copley Square at night I noticed how lively the area is; I couldn’t help to notice the role lighting plays on the buildings and the surroundings. The way it makes its tri-dimensional presence, bounces on different objects and screens the area changing the perception of the passerby.
Program
The electronic store in this building represents two-dimensional aspect of light. Electronics light is flat, they could show pictures, different graphics or videos but still the light produced by it is essentially two-dimensional. They all create a false sense of depth. The electronics store is within a tri-dimensional volume of light of the building complementing each other with their dissimilarities.
Massing
The main volume on the building will be illuminated from within creating a tridimensional light volume at night. The outer glass panels will filter the daylight creating different layers and texture into the space. There is a play between the positive and negative spaces created from carving the main solid volume, the verticality of the glass panels relate the adjacent buildings.
This project explores the concept of contrast between the light as a tri-dimensional volume and light as a two-dimensional object. The tridimensional light fills the space, defines an area; on the other hand, just like electronics the two-dimensional light stays on the surface as it diffuses onto the air.
Site
Walking around Copley Square at night I noticed how lively the area is; I couldn’t help to notice the role lighting plays on the buildings and the surroundings. The way it makes its tri-dimensional presence, bounces on different objects and screens the area changing the perception of the passerby.
Program
The electronic store in this building represents two-dimensional aspect of light. Electronics light is flat, they could show pictures, different graphics or videos but still the light produced by it is essentially two-dimensional. They all create a false sense of depth. The electronics store is within a tri-dimensional volume of light of the building complementing each other with their dissimilarities.
Massing
The main volume on the building will be illuminated from within creating a tridimensional light volume at night. The outer glass panels will filter the daylight creating different layers and texture into the space. There is a play between the positive and negative spaces created from carving the main solid volume, the verticality of the glass panels relate the adjacent buildings.
In my final presentation comments were made about the building's translucency from both inside and outside. How the "2D light" starts with technology and becomes a spacial experience or the "3d light". Also a comment was made about how the natural light will affect the space inside. We also talked about the building making reference to the stain glass windows from the church across the street. All these comment were very useful and I will be addressing the as soon as I can.
2 comments:
Nice summary Carlos!
Don't forget to address the comment of how your building will look during the day. When exploring the three dimensional light spaces within the building think about how they relate to the program and how they will be seen from the outside. The current rendering only shows the 2D effect at the facade.
If the model could be illuminated from within, it would really help to explore the above. Holes in the back sides or bottom and a flashlight might work.
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