Monday, November 12, 2007
Building something just for the heck of it
Sunday, September 30, 2007
Thursday, September 20, 2007
Work in progress...
At Night the wall would be activated by the passerby with help of sensors located facing the sidewalk.
Friday, September 14, 2007
Some Preliminary Floor Plans Misc. Drawings
Sunday, September 9, 2007
Preliminary Sections
I uploaded them again, I must've been sleep-walking when I posted them last time.
Monday, September 3, 2007
Preliminary Model
Here is the latest shot that I took tonight showing the building in context. After working on the physical model I realize there's a lot to be done and figured out. I'm having some trouble with the main volume as I can't make it read as solid as I intended. I'm going to be looking at making it all glass behind the glass panels so it reads more solid instead of having punched openings. Enno's comment about the entrance is also an issue that I will be addressing as soon as I can. I was thinkng that maybe that corner steps down as you go into the building. The first floor glass band I was thinking it could be some special glass that interacts with the passerby.
Thanks for the comments!
Monday, August 27, 2007
Intensive Wrap Up!
This project explores the concept of contrast between the light as a tri-dimensional volume and light as a two-dimensional object. The tridimensional light fills the space, defines an area; on the other hand, just like electronics the two-dimensional light stays on the surface as it diffuses onto the air.
Site
Walking around Copley Square at night I noticed how lively the area is; I couldn’t help to notice the role lighting plays on the buildings and the surroundings. The way it makes its tri-dimensional presence, bounces on different objects and screens the area changing the perception of the passerby.
Program
The electronic store in this building represents two-dimensional aspect of light. Electronics light is flat, they could show pictures, different graphics or videos but still the light produced by it is essentially two-dimensional. They all create a false sense of depth. The electronics store is within a tri-dimensional volume of light of the building complementing each other with their dissimilarities.
Massing
The main volume on the building will be illuminated from within creating a tridimensional light volume at night. The outer glass panels will filter the daylight creating different layers and texture into the space. There is a play between the positive and negative spaces created from carving the main solid volume, the verticality of the glass panels relate the adjacent buildings.
In my final presentation comments were made about the building's translucency from both inside and outside. How the "2D light" starts with technology and becomes a spacial experience or the "3d light". Also a comment was made about how the natural light will affect the space inside. We also talked about the building making reference to the stain glass windows from the church across the street. All these comment were very useful and I will be addressing the as soon as I can.